The demon will tear off the wings as well as the last horn of the angel.Īfter Phantasmaraneae attacks Sapientia for the second time, the angel will be angered and create a whirlpool. Once you are 4/5 of the way through the green health bar, you will summon Phantasmaraneae, and will once again have to steer the Audito back to the demon. Avoid these attacks but keep hitting the face. Sapientia may even attempt to body slam you. As you attack the head you'll need to watch out because Sapientia will be trying to hit you with claws, as well as trying to bite or eat you. This part is similar to the first, except that you're attacking the face, and that Sapientia will try to do a few more attacks. Once you manage to steer Sapientia back to the demon, it'll tear-off part of the face (as well as a horn) to reveal a weak spot. Be prepared: if you fail this event, or if you do not manage to steer Sapientia towards the demon, it will regain some of its health, and you will have to attack the legs some more until you are able to make another attempt at this Climax. As you go, Sapientia will try to break free, and a Quick Time event will allow you to counter that attempt. You must race up and then use Wicked Weave hands in order to steer Sapientia around back towards your demon. Once you have destroyed the last face on the leg, you will use an Umbran Climax to summon the Infernal Demon, Phantasmaraneae. More missiles will also be launched (these missiles are much faster so be careful). The faces will also shoot fireballs at you, so be prepared to dodge. Be careful, Sapientia will try to swipe you with claws as you move towards the other set of legs and even try to stomp you with the leg you're attacking. After you have destroyed two of the faces, you'll need to be ready to dodge, for Sapientia will dive underwater again.Īs soon as you have the possibility, resume attacking its legs. Be careful, as missiles will be fired at you. (Note: If you have trouble keeping your combo extended, you can use Witch Twist or Umbran Portal Kick to summon a Wicked Weave and keep the combo going)Īfter you have dodged the attacks, Sapientia will land, and he will be upright again, allowing you to target the legs. Sapientia will swim towards you, then leap up and try to get you on its way down. This will happen twice, and you will then see its fin moving towards you, much like a shark. You will see a large circular ripple where he will appear. As you do, Sapientia will dive underwater then attempt to get you from below. Sapientia is the fourth main boss and last of the Audito, and its element is Water.Īfter the cutscene, you will need to move over to his side and attack the glowing faces on its legs. To see a side-by-side comparison of Empyrean sets visit Ferine Sets Comparison.You will be officially introduced to the mysterious angel that Jeanne was speaking to in the previous chapter, and who made the plane crash: Sapientia, Audito of the Laguna, Cardinal Virtue of Prudence, Controller of the Seas. See Beastmaster Skill Caps for a by-level breakdown of Weapon Skill limits.Īrtifact Equipment To see a side-by-side comparison of Artifact/Relic sets visit Beastmaster Artifact/Relic Sets Comparison. Pets will be lost when Level Sync goes into effect if you are above the party member that is being synced to.Using a cell to remove a lock also removes the lock from the pet. This means if your HP is locked, for example, your pet's HP is locked as well. In Salvage, all pets' stats are locked with the master's.You cannot gain exp from a released pet until it has recovered all of its HP.Killing a pet that has turned away from your charm will give you no exp.Call Beast will always summon a pet 0-2 levels lower than the BST (depending upon your equipment), so no xp penalty will incur when using them.A Beastmaster's pet has no other effects on Experience Points. If the Beastmaster uses a pet of a higher level than the highest level party member, the pet's level is used as the highest level party member for purposes of calculating Experience Points.No experience point penalty is incurred unless the charmed pet is a higher level than the Beastmaster.
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